20.03.2025

Tycoons are a fairly popular genre that has gone through many transformations. It has both hardcore economic strategies and light, funny games that are interesting to play for a couple of evenings. And now the ranks of economic simulators have been replenished: Two Point Studios, founded by veterans of Bullfrog Productions, who worked on the benchmark Theme Hospital and became famous thanks to their humorous and at the same time profound projects, has released its next game, expanding the Two Point City universe. After hospitals and universities, they offer us to take under our sensitive management a new type of serious institutions – museums.

You are an extremely talented exhibition organizer who inherits a ruined museum. All you have is a huge empty building and a couple of dusty exhibits. As is customary in such tycoons, you need to turn this hole into a popular place for everyone who wants to broaden their horizons. Well, and along the way make a good profit for further development.

First of all, you will need to get new artifacts, and for this you will need experts who will need to be sent on expeditions. This is perhaps one of the most interesting mechanics of Two Point Museum: instead of a simple purchase, you will need to slowly open the map and send your researchers to new points so that they can find something useful for your exhibition. But everything is not so simple: sometimes the search will be associated with various dangers such as quicksand or snakes, and pumping up skills – survival, piloting or positive thinking will help to avoid them. So you will have to make sure that your experts are developing.

But simply displaying all the valuables found in the hall is only part of the success. A boring exhibition will not bring in profit, so you will have to work on its visual design with the help of various decor. The higher the attractiveness index, the higher the probability that grateful visitors will leave more money in souvenir shops.

Like real museum visitors, virtual guests will need simple needs – food, comfort and entertainment. Cafes and recreation areas will cope with this perfectly, because the more good reviews, the higher the rating of your exhibition, which means more people will want to come to it.

To summarize, the entire gameplay cycle is built around managing expeditions, caring for exhibits and maintaining the popularity of the museum. But it will definitely not be boring, since there is always something to do here. Everything develops gradually here, no one will dump all available options on you at once, but the process sucks you in: at first, there will be few available items and entertainment for your visitors. But the game is so well-built that you don’t even notice how at some point there becomes too much to keep track of.

As for the game modes, the campaign mode literally takes the player by the hand through hints from assistants and simple tasks, gradually revealing all the mechanics. But it is so well-built that the gameplay does not tire for a long time. The only thing is that if you make a mistake, you will not be able to return to the beginning – you will have to make do with what you have.

The game also has a classic sandbox mode, where you can adjust the difficulty level, the aging rate of exhibits, the availability of resources and much more. This opens up wide opportunities for creativity and self-expression, allowing you to build unique museums with any theme.


To sum it up, Two Point Museum is a great representative of the tycoon genre. You can completely relax in it, trusting the hints, and enjoy the light humorous atmosphere, but if you want to use your brain, then no one forbids you to dive headlong into micromanagement and bring the system to perfection, customizing every aspect of it for yourself – from the cost of the entrance ticket to the routes of the employees. In general, Two Point Studios has created an extremely enjoyable game that will definitely please fans of the genre.