Age of Mythology Retold REVIEW
Finally, the Age of Mythology remake that we’ve all been waiting for. Firstly, due to the fact that this is the favorite strategy of most gamers in the RTS genre. And secondly, in order to see why it was reissued again, whether it was worth it.
Retold includes the original company, New Atlantis, and the Golden Gift storyline company. But the Chinese faction is not included, it will be released later.
Let’s start, perhaps, with the graphics. Graphically, the game has been pleasantly updated, it does not reach the level of modern games, but it is still a strong graphical improvement of what was in the original game.
The entire graphic part has been redesigned and tightened, while the remaster perfectly conveys the style of the original and is immediately recognizable, while adding many small details to the objects.
But what is completely outdated, although also made anew, is animations. They look even worse than the original in places. This is especially evident on titans, whose animations are periodically interrupted or broken.
Perhaps the developers didn’t really want to deviate from the canon and tried to recreate the game as close to the original as possible.
Also, many small, inconspicuous details were added to the visual, which were not in the original.
For example, animals actually get fat visually when they gain weight. Buildings will look different in different biomes and so on.
What really catches the eye from the visual changes is destructibility. Now the houses crumble in detail piece by piece when damaged. This also applies to ships, which adds a lot of liveliness to naval battles.
As for the gameplay changes, there is also something to talk about. There are actually a lot of changes here. Although the basis remains the same, the balance and mechanics have been quite heavily redesigned.
The troop limit has been increased by one and a half times, which raises the dynamics and scale of battles in the late stage of the game well. The units finally have an attack priority and they will attack the target that is most vulnerable to them.
The dynamics of the game have grown. Now it feels like buildings are being built and resources are being extracted faster.
Basically, every aspect of the gameplay has been slightly redesigned.
Campaign missions have also been redesigned, but not radically, the location has been changed in places, auxiliary elements such as torches or obelisks have been added so that you can see in advance where the enemies are coming from.
The optimization is good, there’s not much to say. But there are bugs, but I have not met any critical ones. In some places, units will get stuck where they are not needed, sometimes the path search breaks down, throwing axes can turn somersaults on the spot.
The developers clearly want to attract a new audience while retaining the old one. I think they did it very well. In the future, a redesigned Chinese faction and a new yet unknown faction should be released.
In general, Age of Mythology fans got a great remaster. With a lot of improvements, rework and new details. Which you can immerse yourself in again for many hours.