Julian Gerity, creative director of Star Wars Outlaws, which is being developed by Ubisoft and Massive Entertainment, has revealed some details about the game’s world.
Speaking to EDGE magazine, Gerity explained that each planet in Outlaws is about the size of 2-3 zones in Assassin’s Creed Odyssey. In addition, the developers did not use procedural generation, instead creating all the locations “manually”. The exact number of planets in Star Wars Outlaw is still unknown, but judging by the trailer, players are waiting for at least 4.
Despite the freedom of action, there is a certain restriction in the movement of the main character in the game. So, for example, you should not wait for free flights over the planet – it would take too much effort with little return.
Gerity also discussed how the reputation of the main character in certain circles will affect the available game tasks. Good relations with factions will unlock exclusive quests, special prices in stores, and even some areas to explore.
If the heroine makes enemies for herself, then she can expect some kind of monetary punishment and even persecution in order to collect a debt and not only.
According to Gerity, the main quest will be the so-called “golden path”, where the decisions made during the game also affect the choice of the side of certain allies.
In addition, it became known that Nyx’s companion is described by the developers as a mixture of a spider robot from Watch Dogs, Elizabeth from BioShock Infinite and BD-1 from the Star Wars Jedi series. And the team is also inspired by the era of the 70s and even turned to children’s toys of that time to create the ship of the main character.
Star Wars Outlaws will be released in 2024 on PS5, Xbox Series and PC. Last month, Ubisoft released the game’s debut trailer, ten minutes of gameplay, and a trailer featuring actress Kay Vess.