The creators of Cities Skylines 2 talked about zoning and unique buildings
Colossal Order continues to talk about the features and functions of the upcoming city-building simulator Cities Skylines 2. And this time we are explained how the sequel will change the approach to zoning and what small urban wonders await us.
Zones in Cities: Skylines 2 operate in the same way as in the first part, but there will be twice as many of them. In residential neighborhoods, players will be able to choose from, for example, row houses with interlocking walls, mid-density development with apartment buildings, mixed development with shops occupying the ground floor, and low-rent housing with large apartment buildings.
When we select a zone type, a special window will show us which areas are best suited for it and where the advantages of the zone will be reduced to nothing. For example, we will be warned if we decide to place a low rent zone on high value land.
After fulfilling special requirements, special unique buildings may appear in the city. Each building can exist only in one copy, but it can be erected in any area. And each of the unique structures gives the district or city a number of special bonuses.
Cities: Skylines 2 releases October 24 for PC, Xbox Series and PlayStation 5.
Looks good. I’m interested in the speed of the computer with a large building /
10 fps on my i5 9600))))
Looks intereting, Ive played over 500 hours of Cities Skylines 🙄