ShapeLab: A VR Sculpting Tool
For experienced 3D designers, the fact remains that VR design tools are not currently advanced or powerful enough to fully replace the well-known and reliable flat-screen solutions for professional work. However, VR can be a useful addition to the workflow – to quickly create concepts or character selections that can then be imported into other programs for additional work.
Moreover, the virtual reality market is rapidly evolving, and creative apps like Shapelab are working to implement more features that enhance the virtual reality experience. As a result, more and more users are experimenting with Shapelab and reporting how VR allows them to experience a new way of 3D modeling.
Shapelab’s goal is to help users create high-quality, professional-grade resources for their digital products. So whether they are into 3D modeling as hobbyists (as we are seeing more and more users in the marketplace and even on development teams) or working as professional designers, Shapelab aims to get them interested in creating their digital content in virtual reality.
Interacting with virtual reality and being “present” in a digital workspace makes 3D navigation intuitive. Virtual reality provides spatial vision and an understanding of perspective, which is a huge advantage over traditional software. The ability to engage in life-size or larger work gives a more accurate view of the subject, and freedom of movement makes it easier to navigate. “Being able to work with wide gestures is much freer than scratching and turning on a tablet! I have a traditional sculpture background and VR makes me feel more like an artist rather than a technician,” says one Shapelab user.
Virtual reality can offer a more enjoyable experience for beginners and professionals alike. For example, users such as XR artists and indie game developers may want to try VR instead of traditional 3D software because they find it to be a more interesting and intuitive way to create. In addition, they can learn the skills quickly, which gives them a sense of accomplishment.
Shapelab is built on a robust, powerful and optimized polygonal mesh-based design engine. Powerful design tools are combined with a clear user interface and intuitive interaction.
When it comes to modeling organic shapes, polygonal mesh-based sculpting is usually more optimal than voxel-based sculpting. This gives Shapelab an advantage over other creative VR tools, as the use of polygonal meshes instead of voxels is unique in the VR design tool market.
Shapelab is considered ideal for creating organic shapes and digital assets, as well as the foundations for art concepts. Shapelab also simplifies working with 3D scans and can handle high-resolution geometric shapes and large 3D files.
The best application for modeling in VR environment at the moment. It is not without flaws, but it continues to be actively developed by its developers, which in the future may become the main tool in this area of content creation.
Official Website: https://shapelabvr.com/
Steam page: https://store.steampowered.com/app/571890/Shapelab/
Does the app only work with VR goggles? Can’t run it without the goggles?
Yes, the app is designed exclusively to work with VR headsets.
What kind of headset is supported?
I think you’d be better off going to the developer’s official website or Steam page.
Added links to the official developer website and Steam page to the article.
I wonder if the textures are then saved in svg format?